Jun 24, 2008, 05:53 PM // 17:53
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#2
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Maelstrom ftw :-) with a snare and KD it = win
MS + maelstrom i use often on HM mobs it is 100% shut down.
although your playable char is a para
MS+maelstrom+ assassins promise = win on a ele however i do not think a hero can use that effectively
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Jun 24, 2008, 06:09 PM // 18:09
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#4
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Frost Gate Guardian
Join Date: Mar 2007
Guild: SNOW
Profession: E/Me
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Maelstrom is one of the skills heros should never have, like most exhaustion skills they can't handle it.
Vapor blade has dubious charms since it has a condition for full damage and enchantments are not rare in PvE replacing it with a AoE snare might be a good idea and one that would mesh well with the AoE damage from the SF eles.
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Jun 24, 2008, 06:22 PM // 18:22
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#5
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Emo Goth Italics
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^
Disagree.
Maelstrom is fine on your heroes, because it's got such a long recharge and the effect pays for itself.
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Jun 24, 2008, 06:51 PM // 18:51
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#6
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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on both of your eles you have 4 skills having to do with energy management and kind of a 5th on your fire ele, even though one is an interrupt and those never hurt, but that one has such a long recharge. you definitely don't need that many Energy skills when 15 is your highest energy cost. you also don't need mark of rod and SF on the same bar. SF will make everything burn already.
your fire ele will spam SF so E management could be a bit of an issue here but i never have a problem with mine just using GG, GoLE and attunement. take out ether signet and maybe add searing/tenai's heat or fireball on your fire ele. or have him go /Rt for splinter weapon or /N for a skill like enfeebling blood.
same for water ele. take out ether signet and add deep freeze for a big AoE snare to keep everything in the area of SF and searing/tenai's and for use as a long-lasting water hex for glowing ice. Blurred vision is also a good option for an AoE hex with benefirial side effects for your party. you could also have him go /Rt or /N for the reasons above.
if you just lower Energy storage by one or two points, it won't drastically kill your E pool and you'll have enough points to spec for /Rt or /N.
Last edited by joshuarodger; Jun 24, 2008 at 06:56 PM // 18:56..
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Jun 24, 2008, 06:53 PM // 18:53
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#7
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Replace [[Shard storm] with [[Deep Freeze] or [[Ice Spikes] and replace [[Ether Signet] with [[Maelstrom].
With all the protection from the Imbagon, do you really need the blinding from Steam?
Mark of Rodgort seems to add nothing if you've got Searing Flames.
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Jun 24, 2008, 07:20 PM // 19:20
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#8
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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The only benefit that Steam gives is blind on one target that is burning, and the damage produced by the water ele against high armor mobs is negligible and somewhat inefficient. If you're looking for damage and melee shutdown, there are few better options than a Spiteful Spirit / Reckless Haste curses necro. If you need an ele, I'd recommend:
Blinding Surge
Lightning Orb
Lightning Bolt
Lightning Javelin
Shock Arrow
Leech Signet
Power Drain
Air Attunement
With that build, you have more reliable Blind and more reliable damage than you could ever with a Water build, but it still pales to something like:
Spiteful Spirit
Reckless Haste
Enfeebling Blood
Barbs
Mark of Pain
Resurrection Signet / Rip Enchantment
Glyph of Lesser Energy
Signet of Lost Souls
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Jun 24, 2008, 10:38 PM // 22:38
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#9
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Jungle Guide
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why do you need a water ele? i dont see anything useful on that skillbar...
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Jun 25, 2008, 03:04 AM // 03:04
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#10
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Frost Gate Guardian
Join Date: Mar 2007
Guild: SNOW
Profession: E/Me
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the long recharge just makes it that much worse when they use it on the wrong targets.
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